نوع مقاله : مطالعه پژوهشی اصیل
نویسندگان
1 رفتار حرکتی دانشگاه شهید بهشتی
2 دانشگاه شهید بهشتی
3 استاد رفتار حرکتی دانشگاه شهید بهشتی
چکیده
هدف مطالعۀ حاضر، بررسی اثربخشی تمرینات عملکردی و بازی ویدئویی فعال بر دورۀ بیپاسخی روانشناختی در زنان سالمند بود. بهاین منظور، 36 زن سالمند سالم با میانگین سنی 66 سال انتخاب شدند که در دو گروه تجربی و یک گروه کنترل جای گرفتند. گروههای تجربی به مدت شش هفته در مداخله مربوط به هر گروه شرکت کردند. گروه کنترل نیز در طول اجرای تحقیق، به فعالیت های عادی روزمره خود می پرداختند. از همه شرکت کنندگان قبل و بعد از انجام مداخله، آزمون های مربوط با استفاده از نرمافزار دورۀ بیپاسخی روانشناختی با فاصلۀ زمانی کوتاه و طولانی بین دو محرک، به عنوان پیش و پسآزمون و همچنین بعد از گذشت دو ماه، آزمون پیگیری بهعمل آمد. نتایج آزمون تحلیل واریانس مرکب نشان داد هر دو روش مداخله باعث بهبود معنادار دورۀ بیپاسخی روانشناختی شدند که در فاصلۀ زمانی کوتاه تفاوت معناداری بین دو روش مداخله وجود نداشت، اما در فاصلۀ زمانی طولانی تفاوت به نفع گروه بازی ویدئویی فعال بود. در آزمون پیگیری در متغیر دورۀ بیپاسخی با فاصلۀ زمانی کوتاه تفاوت معناداری بین گروهها وجود نداشت اما در متغیر دورۀ بیپاسخی با فاصلۀ طولانی گروه بازی ویدئویی فعال افت معناداری از خود نشان دادند، در حالی که تمرینات عملکردی افت معناداری نداشت. لذا میتوان نتیجه گیری کرد بازی ویدئویی فعال نسبت به تمرینات عملکردی سبب بهبود بهتر متغیر دورۀ بیپاسخی روانشناختی میشود ولی اثر تمرینات عملکردی ماندگارتر است.
کلیدواژهها
موضوعات
عنوان مقاله [English]
The Effect of Functional Training and Active Video Games on Psychological Refractory Period in Elderly Women: Two Months Follow-up
نویسندگان [English]
- Mahsa Shafaat Khosrowshahi 1
- Elham azimzadeh 2
- alireza farsi 3
1 Motor Behavior Sbu
2 Shahid Beheshti University
3 shahid beheshti university
چکیده [English]
The purpose of this study was to investigate the effectiveness of functional training and active video games on psychological refractory period (PRP in elderly women. For this purpose, 36 healthy elderly women aged 65-75 years were selected randomly and assigned into two experimental (functional training and active video game) groups and one control group. Repeated measure showed that both interventions significantly improved the psychological refractory period with both short and long stimulus onset asynchronies. It was a significant difference between the two methods in (SOA = 1000) in favor of the video game intervention. However, there was no significant difference between the groups in the follow-up test in this variable with short SOA, but in long SOA the active video game group showed a significant decrease. It can be concluded that active video games can improve the psychological refractory period more than functional training
کلیدواژهها [English]
- Functional Training
- Active Video Game
- Balance
- Psychological Refractory Period
- Follow Up
2. 2.Alboghebish, S,Boushehri, N.S,. Daneshfar,A,. Abedanzadeh, R. (2017). Assiament Facilitate and Significant Interference of stroop effect on psychological refractory period. Qom Univ Med Sci, September؛11 (7):66-74. In Persian.
3. Babayiğit İrez, G. (2009). Pilates exercise positively affects balance, reaction time, muscle strength, number of falls and psychological parameters in 65+ years old women.
4. Bieryla, K. A., & Dold, N. M. (2013). Feasibility of Wii Fit training to improve clinical measures of balance in older adults. Clinical interventions in aging, 8, 775.
5. Bisson, E., Contant, B., Sveistrup, H., & Lajoie, Y. (2007). Functional balance and dual-task reaction times in older adults are improved by virtual reality and biofeedback training. Cyberpsychology & behavior, 10(1), 16-23.
6. Choi, S. D., Guo, L., Kang, D., & Xiong, S. (2017). Exergame technology and interactive interventions for elderly fall prevention: A systematic literature review. Applied ergonomics, 65, 570-581.
7. Cohen, L., Holliday, M., (2001). Statistics in Education and Physical Education. Translated by Delavar, A., 3rd edition. Allameh University.
8. Goodway, J. D., Ozmun, J. C., & Gallahue, D. L. (2019). Understanding motor development: Infants, children, adolescents, adults. Jones & Bartlett Learning.
9. Cromwell, R. L., Meyers, P. M., Meyers, P. E., & Newton, R. A. (2007). Tae Kwon Do: an effective exercise for improving balance and walking ability in older adults. The Journals of Gerontology Series A: Biological Sciences and Medical Sciences, 62(6), 641-646.
10. Griffin, M., Shawis, T., Impson, R., McCormick, D., & Taylor, M. J. (2012). Using the Nintendo Wii as an intervention in a falls prevention group. Journal of the American Geriatrics Society, 60(2), 385-387.
11. Gschwind, Y. J., Kressig, R. W., Lacroix, A., Muehlbauer, T., Pfenninger, B., & Granacher, U. (2013). A best practice fall prevention exercise program to improve balance, strength/power, and psychosocial health in older adults: study protocol for a randomized controlled trial. BMC geriatrics, 13(1), 1-13.
12. Hemayattalab, R., & Nikravan, A., & Bagherzadeh, F., & Sheikh, M. (2014). Limb weight varying effect on EMG record of simple and discriminative reaction time in elderly men. Iranian Journal of Ageing, 9(3), 197-205. In Persian.
13. Jensen, J. L., Marstrand, P. C., & Nielsen, J. B. (2005). Motor skill training and strength training are associated with different plastic changes in the central nervous system. Journal of applied physiology, 99(4), 1558-1568.
14. Jorgensen,MG,.Laessoe,U,.Hendriksen,C,.Nielsen, OBF,. Aagaard,P,. Efficacy of Nintendo Wii training on mechanical leg muscle function and postural balance in community-dwelling older adults: a randomized controlled trial. Journals of Gerontology Series A: Biomedical Sciences and Medical Sciences. 2012;68(7),845-52.
15. Kahrizi, N. (2013). The effect of Uoga's training on improving the reaction time, balance static and dynamic of sedentary elderly men in Kermanshah. Master's Thesis, Motor behavior. Kermanshah: Razi University.
16. Khazaei, A. A., & Yoosefy, B. (2017). The Effect of Eight-week Selected Hatha Yoga Exercises on Auditory and Visual Reaction Time of Middle-aged Females. Iranian Journal of Rehabilitation Research, 3(3), 32-38.
17. Khezry, A., Arab Ameri, E., & Hammayattalab, R. (2014). The Effect of Body Mass Index on Reaction Time and Response Time of the Active and Inactive Elderly. Journal of Motor Learning and Movement, 6(1), 1-21.
18. Khezri, A., Arab Ameri, E., Hemayattalab, R., & Ebrahimi, R. (2014). The effect of sports and physical activity on elderly reaction time and response time. Iranian Journal of Ageing, 9(2), 106-113.
19. Kolev, V., Falkenstein, M., & Yordanova, J. (2006). Motor-response generation as a source of aging-related behavioural slowing in choice-reaction tasks. Neurobiology of Aging, 27(11), 1719-1730.
20. 20. Lange, B., Flynn, S., Proffitt, R., Chang, C. Y., & “Skip” Rizzo, A. (2010). Development of an interactive game-based rehabilitation tool for dynamic balance training. Topics in stroke rehabilitation, 17(5), 345-352.
21. Larsen, L. H., Schou, L., Lund, H. H., & Langberg, H. (2013). The physical effect of exergames in healthy elderly—a systematic review. GAMES FOR HEALTH: Research, Development, and Clinical Applications, 2(4), 205-212.
22. 22. Maillot, P., Perrot, A., & Hartley, A. (2012). Effects of interactive physical-activity video-game training on physical and cognitive function in older adults. Psychology and aging, 27(3), 589.
23. 23. Nagy, E., Feher-Kiss, A., Barnai, M., Domján-Preszner, A., Angyan, L., & Horvath, G. (2007). Postural control in elderly subjects participating in balance training. European journal of applied physiology, 100 (1), 97-104.
24. Noori, k., Shetab Boushehri, N., Doostan M.R. (2021). The Effect Foreperiod And Time Intervals Between Stimuli On The Psychological Refractory Period: Evidence For Preparation. Journal of Development and motor learning, 13 (1), 73-90.
25. Noori, P., Ghasemi, B., Limoei, Ch. (2010). the effect of functional training on balance and gait in elderly women. The 6th national student conference on sport sciences at Shahid Beheshti University. ،https://civilica.com/doc/194247 In Persian.
26. Okubo, Y., Schoene, D., & Lord, S. R. (2017). Step training improves reaction time, gait and balance and reduces falls in older people: a systematic review and meta-analysis. British journal of sports medicine, 51(7), 586-593.
27. Padala, K. P., Padala, P. R., & Burke, W. J. (2011). WII‐FIT as an adjunct for mild cognitive impairment: clinical perspectives. Journal of the American Geriatrics Society, 59(5), 932-933.
28. Pashler, H. (1984). Processing stages in overlapping tasks: evidence for a central bottleneck. Journal of Experimental Psychology: Human perception and performance, 10(3), 358.
29. Pluchino, A., Lee, S. Y., Asfour, S., Roos, B. A., & Signorile, J. F. (2012). Pilot study comparing changes in postural control after training using a video game balance board program and 2 standard activity-based balance intervention programs. Archives of physical medicine and rehabilitation, 93(7), 1138-1146.
30. Proffitt, R., Lange, B., Chen, C., & Winstein, C. (2015). A comparison of older adults’ subjective experiences with virtual and real environments during dynamic balance activities. Journal of aging and physical activity, 23(1), 24-33.
31. 31.Sayahi Oufi,N., Jalilvand, M,. (2018). The effect of computer games on reduce reaction time of second stimulation in psychological refractory period. Rooyesh-e-Ravanshenasi, 7 (7).
32. Schmidt, R. A., Lee, T. D., Winstein, C., Wulf, G., & Zelaznik, H. N. (2018). Motor control and learning: A behavioral emphasis. Human kinetics.
33. Schoene, D., Lord, S. R., Delbaere, K., Severino, C., Davies, T. A., & Smith, S. T. (2013). A randomized controlled pilot study of home-based step training in older people using videogame technology. PloS one, 8(3), e57734.
34. Skjæret, N., Nawaz, A., Morat, T., Schoene, D., Helbostad, J. L., & Vereijken, B. (2016). Exercise and rehabilitation delivered through exergames in older adults: An integrative review of technologies, safety and efficacy. International journal of medical informatics, 85(1), 1-16.
35. Telford, C. W. (1931). The refractory phase of voluntary and associative responses. Journal of Experimental Psychology, 14(1), 1.
36. Thompson, C. J., Cobb, K. M., & Blackwell, J. (2007). Functional training improves club head speed and functional fitness in older golfers. The journal of strength & conditioning research, 21(1), 131-137.
37. Tiedemann, A., O’Rourke, S., & Sherington, C. (2014). How is a yoga-based fall prevention program perceived by older people?. Journal of Science and Medicine in Sport, 18, e94.
38. Van Diest, M., Lamoth, C. J., Stegenga, J., Verkerke, G. J., & Postema, K. (2013). Exergaming for balance training of elderly: state of the art and future developments. Journal of neuroengineering and rehabilitation, 10(1), 1-12.
39. Yardley, L., Donovan-Hall, M., Francis, K., & Todd, C. (2006). Older people's views of advice about falls prevention: a qualitative study. Health education research, 21(4), 508-517.