نوع مقاله : مطالعه پژوهشی اصیل

نویسندگان

1 کارشناس ارشد مدیریت ورزشی دانشگاه رازی کرمانشاه

2 دانشیار گروه مدیریت ورزشی دانشگاه رازی کرمانشاه

3 استادیار گروه تربیت بدنی و علوم ورزشی دانشگاه رازی

چکیده

 شرکت در بازی­های ویدیوئی سریع­ترین میزان رشد را در تفریح انسان­ها داشته است.  به­ویژه فوتبال قادر به نفوذ در بسیاری از صنایع مانند بازی­های ویدئویی بوده و بر اوقات فراغت افراد تأثیر گذاشته­ است. این مطالعه به بررسی رابطة بین ویژگی­ های روان­شناختی هواداران ­ورزش فوتبال و تعامل آنان با بازی­های ویدئویی مرتبط با ورزش فوتبال می­ پردازد. شرکت­ کنندگان در این پژوهش 379 پسر نوجوان  بودند، که در مسابقات جام فوتبال دیجیتال 2013 شرکت کرده­ بودند. برای بررسی این رابطه، از یک پرسش­نامة دو قسمتی استفاده ­شد. در بخش اول، ویژگی­های هواداری (پرسش­ نامه­ های هواداری ورزشی، همانند سازی تیمی و تعهد ورزشی) و در بخش دوم، پرسش ­نامة مبتنی بر سطح مشارکت در بازی های ویدئویی ورزشی فوتبال و ترجیح پیروزی (پیروزی تیم محبوب در برابر سایر تیم­ها) به­کار گرفته ­شد. نتایج با استفاده از رگرسیون چندگانه نشان داد که عامل­ های روان­شناختی، به­ویژه هواداری ورزشی، به­ طور معناداری سطح مشارکت و ترجیح پیروزی را پیش ­بینی می­ کند.

کلیدواژه‌ها

عنوان مقاله [English]

The Relationship between Fandom, Team Identification & Loyalty to Sport Team with Virtual Sport Consummation

نویسندگان [English]

  • Akram Qobadi Yeganeh 1
  • Bahram Yousefi 2
  • Ali Ashraf Khazaei 3

1

2

3

چکیده [English]

Participation in video games has become the fastest growing form of human recreation. In particular, the soccer has been able to penetrate many industries such as video games. It also influenced people to leisure. This study examined the relationship between psychological characteristics of football fans with their interaction with the relevant football video game deals. Participants in this study were 379 teenage boys who participated in the 2013 FA Cup Digital. To investigate this relationship, the authors used two-part questionnaire. The first episode features a sport fans (sport fan questionnaire, team identification and psychological commitment to team and the second part of the questionnaire, based on the level of participation in sports video games  and win prefer (victory favorite team against other team) used was. Multiple regression results revealed that psychological factor, especially sports fans, significantly predict the Level of participation and win prefer.

کلیدواژه‌ها [English]

  • Video Game
  • Participation
  • Fandom
  • Team Identification
  • Loyalty
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