نوع مقاله : مطالعه پژوهشی اصیل
نویسندگان
1 کارشناسی ارشد تربیت بدنی، گروه تربیت بدنی، واحد بیرجند، دانشگاه آزاد اسلامی، بیرجند، ایران
2 استادیار، گروه تربیت بدنی، واحد بیرجند، دانشگاه آزاد اسلامی، بیرجند، ایران.
چکیده
پژوهش حاضر با هدف بررسی ارتباط سهگانه تاریک شخصیت با بازیهای آنلاین آسیبزا نوجوانان در سطح ملی با نقش میانجی انگیزه و نوع بازی انجام شد. جامعه آماری از نوجوانان رده سنی 12 الی 17 سال کشور انتخاب شد. نمونه آماری 458 نفری (290 پسر و 168 دختر) با روش نمونهگیری خوشهای تصادفی انتخاب شدند. گردآوری دادهها از طریق پرسشنامه بازیهای آنلاین مشکلساز، سهگانه تاریک شخصیت، انگیزه بازی و نوع بازی بود. به منظور تحلیل دادهها از روش ضریب همبستگی پیرسون و مدلیابی با رویکرد تحلیل مسیر استفاده شد. نتایج نشان داد انگیزه بازی آنلاین در ارتباط بین سهگانه تاریک شخصیت با بازیهای آنلاین آسیبزا در نوجوانان در سطح ملی نقش میانجی دارد. همچنین شاخص برازش مدل نیز حاکی از برازش مطلوب مدل پژوهش داشت. بر اساس نتایج این پژوهش پیشنهاد میشود با توجه به اینکه بازیهای آنلاین ابزاری مهم برای گذراندن اوقات فراغت نوجوانان بشمار میرود، والدین باید به رشد ویژگیهای شخصیتی و انگیزه آنان با بازیهای آنلاین آسیبزا را مدنظر قرار دهند.
کلیدواژهها
موضوعات
عنوان مقاله [English]
The Relationship Between Dark Triad traits with harmful online games of teens at the national level: mediating role of game motivation and type
نویسندگان [English]
- elham heydari mofrad 1
- Iman Safaei 2
1 Master of Physical Education, Department of Physical Education, Birjand Branch, Islamic Azad University, Birjand, Iran
2 Assistant Professor, Department of physical Education and sport science,birjand branch, Islamic Azad University, Birjand, Iran
چکیده [English]
The purpose of this study was to investigate the association between The Relationship between Dark Triad Traits and Harmful Online Games of Teens at the National Level with the mediating role of game motivation and type. In this case, the statistical population included all adolescent students aged from 12 to 17 years with experience in participating in computer games until the year 1400 (Iranian calendar). Among them, 458 questionnaires had the necessary criteria for statistical analysis(290 boys and 168 girls). problematic online game, standard dark personality triad, The game motivation and game type questionnaire were considered to measure the four variables of the study. In order to analyze the data, Pearson correlation coefficient and modeling with path analysis approach were used. The results showed that online game motivation mediates the relationship between dark character trilogy and Harmful online games in teens at the national level. The model fit index also indicated the optimal fit of the research model. Based on the results of this study, it is suggested that since online games are an important tool for teens to spend their free time, parents should consider the development of their personality traits and motivation with harmful online games.
کلیدواژهها [English]
- Dark Triad Traits
- Harmful Online Game
- Game Motivation
- Teens
- Abbasi, A. Z., Shah, M. U., Rehman, U., Hlavacs, H., Ting, D. H., & Nisar, S. (2021). The Role of Personality Factors Influencing Consumer Video Game Engagement in Young Adults: A Study on Generic Games. IEEE Access, 9: 17392-17410. (Persian).
- Azadegan, P., Bahrami, SH., & Wesi, K. (2021). Investigating the effect of virtual networks on athletes' mental involvement. Sports Psychology Studies. 10 (36): 145-164. (Persian).
- Ballabio, M., Griffiths, M. D., Urbán, R., Quartiroli, A., Demetrovics, Z., & Király, O. (2017). Do gaming motives mediate between psychiatric symptoms and problematic gaming? An empirical survey study. Addiction Research and Theory, 25(5), 397–408.
- Bello, E., & Pataray, M. L. (2021). Personality Traits of Competitive and Cooperative Video Game Players.
- Brailovskaia, J., Teismann, T., & Margraf, J. (2020). Positive mental health mediates the relationship between Facebook Addiction Disorder and suicide-related outcomes: A longitudinal approach. Cyberpsychology, Behavior, and Social Networking, 23: 346–350.
- Brand, M., Wegmann, E., Stark, R., Muller, A., Wolfling, K., Robbins, T. W., & Potenza, M. N. (2019). The Interaction of Person-Affect- Cognition-Execution (I-PACE) model for addictive behaviors: Update, generalization to addictive behaviors beyond internet-use disorders, and specification of the process character of addictive behaviors. Neuroscience and Biobehavioral Reviews: 104, 1–10.
- Chung, K.L., Morshidi, I., Yoong, L.C., Thian, K.N. (2019). The role of the dark tetrad and impulsivity in social media addiction: Findings from Malaysia, Personality and Individual Differences, 143: 62–67.
- Cudo, A., Misiuro, T., Griffiths, M. D., & Torój, M. (2020). The Relationship Between Problematic Video Gaming, Problematic Facebook Use, and Self-Control Dimensions Among Female and Male Gamers. Advances in Cognitive Psychology, 16(3): 248-267.
- de Hesselle, L. C., Rozgonjuk, D., Sindermann, C., Pontes, H. M., & Montag, C. (2021). The associations between Big Five personality traits, gaming motives, and self-reported time spent gaming. Personality and Individual Differences, 171, (11048): 1-12.
- Demetrovics Z, Urbán R, Nagygyörgy K, Farkas J, Griffiths MD, Pápay O, et al. (2012) The Development of the Problematic Online Gaming Questionnaire (POGQ). PLoS ONE 7(5): 36417-36428.
- Demetrovics, Z., Urbán, R., Nagygyörgy, K., Farkas, J., Zilahy, D., Mervó, B., et al. (2011). Why do you play? The development of the motives for online gaming questionnaire (MOGQ). Behavior Research Methods, 43: 814–825.
- Di Blasi, M., Giardina, A., Giordano, C., Lo Coco, G., Tosto, C., & Billieux, J., & Schimmenti, A. (2019). Problematic video game use as an emotional coping strategy:
Evidence from a sample of MMORPG gamers. Journal of Behavioral Addictions. 8: 25-34.
- Dias, P. C., Cadime, I., García del Castillo Rodríguez, J. A., Marzo, J. C., García del Castillo López, Á., & López-Sánchez, C. (2020). Problematic Internet and Facebook use and online gaming among university students: An Exploratory Study.
- Elhai, J. D., Levine, J. C., Alghraibeh, A. M., Alafnan, A. A., Aldraiweesh, A. A., & Hall, B. J. (2018). Fear of missing out: Testing relationships with negative affectivity, online social engagement, and problematic smartphone use. Computers in Human Behavior, 89:289–298.
- Evren, C., Evren, B., Dalbudak, E., Topçu, M., & Kutlu, N. (2020). Psychometric validation of the Turkish motives for Online Gaming Questionnaire (MOGQ) across university students and video game players. Addicta: The Turkish Journal on Addictions.
- Ghaderi, F., & Zad Afshar, S. (2020). Computer games and psychotherapy. Developmental Psychology, Rooyesh, 6 (51): 203-212. (persian). (Persian).
- Ghuman, D., & Griffiths, M. D. (2012). A cross-genre study of online gaming: Player
demographics, motivation for play, and social interactions among players.
International Journal of Cyber Behavior, Psychology, and Learning, 2(1): 13–29.
- Gong, X., Chen, C., & Lee, M. K. (2020). What drives problematic online gaming? The role of IT identity, maladaptive cognitions, and maladaptive emotions. Computers in Human Behavior, 110, (106386): 1-11.
- Gong, X., Zhang, K., Chongyang, Ch., Cheung, Ch., & Lee, M. (2019). Antecedents and consequences of excessive online social gaming: a social learning perspective. Information Technology & People. ahead-of-print. 33(2): 657-688.
- Hooman, H. A. (2010). Analysis of multivariate data in bahavioral research. Tehran, Peyk Farhang. (persian).
- Jabłońska, M. R., & Zajdel, R. (2020). The Dark Triad Traits and Problematic Internet Use: Their Structure and Relations. Polish Sociological Review, 212(4): 477-495.
- Jonason, P. K., & Zeigler-Hill, V. (2018). The fundamental social motives that characterize dark personality traits. Personality and Individual Differences, 132, 98–107.
- Jonason, P. K., & Webster, G. D. (2010). The dirty dozen: A concise measure of the dark triad. Psychological Assessment, 22(2): 420–432.
- King, D. L., Delfabbro, P. H., Billieux, J., & Potenza, M. N. (2020). Problematic online gaming and the COVID-19 pandemic. Journal of Behavioral Addictions, 9(2): 184-186.
- King, D.L., Delfabbro, P.H., Perales, J.C., Deleuze, J., Király, O., Krossbakken, E., & Billieux, J. (2019). Maladaptive player-game relationships in problematic gaming and gaming disorder: A systematic review.Clinical psychology review, 73(101777): 1-9.
- Kircaburuna Kagan, Jonason Peter K., & Griffiths M. D. (2018). The Dark Tetrad traits and problematic online gaming: The mediating role of
online gaming motives and moderating role of game types. Personality and Individual Differences, 135: 298–303. - Nik Goftar, M., & Shabahang, R. (2020). Comparison of attitudes toward violence, empathy and moral development in adolescent users of various computer games. Journal of Educational Psychology Studies. 17(37): 175- (persian)
- Rogoza, R., & Cieciuch, J. (2019). Structural investigation of the Short Dark Triad questionnaire in Polish population. Current Psychology, 38: 756–763.
- Sabzban, M., & Safaei, I. (2021). Associating Psychological Symptoms and Worshipping National Taekwondo Champions as Celebrities: The Mediating Role of Maladaptive Daydreaming and Desire for Fame. Sports Psychology Studies. 10(37): 179-206. (Persian).
- Schimmenti, A., Infanti, A., Badoud, D., Laloyaux, J., & Billieux, J. (2017). Schizotypal personality traits and problematic use of massivelymultiplayer online role-playing games (MMORPGs).Computers in Human Behavior, 74: 286–293.
- Schreiber, A., & Marcus, B. (2020). The place of the “Dark Triad” in general models of personality: Some meta-analytic clarification. Psychological Bulletin, 146(11): 1021–1041.
- Shanley, P. (2020). Gaming usage up 75 percent amid coronavirus outbreak, Verizon reports.
- Tondello G. F., Valtchanov, D., Reetz, A., R. Wehbe, R., Orji, R., & Nacke, L. E. (2018). Towards a trait model of video game preferences, J. Hum. Computer Interact. 34(8): 732-748.
- Trahair, C., Baran, L., Flakus, M., Kowalski, C. M., & Rogoza, R. (2020). The structure of the Dark Triad traits: A network analysis. Personality and Individual Differences, 167(110265): 1-10.
- Twenge, J. M., Joiner, T. E., Rogers, M. L., & Martin, G. N.
- Volmer, J., Koch, I. K., & Wolff, C. (2019). Illuminating the ‘dark core’: Mapping global versus specific sources of variance across multiple measures of the dark triad. Personality and Individual Differences, 145:97–102.
- Wang, X., Abdelhamid, M., & Sanders, G. L. (2021). Exploring the effects of psychological ownership, gaming motivations, and primary/secondary control on online game addiction. Decision Support Systems, 144(113512): 1-10.